ocornut
ae4470815a
ImStrv: moved double char* function signatures under #ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS blocks.
2025-03-30 16:44:37 +02:00
ocornut
a15c1554a6
ImStrv: changed ImStrv xxx=NULL args to an explicit xxx=ImStrv()
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This is mostly for the benefit of cimgui parser, ideally we would do without.
2025-03-30 16:44:37 +02:00
ocornut
5e157b805a
ImStrv: Step 2 - change ImStrv typedef to struct, perform all other logic conversion.
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Squashed commits (initially a commit from rokups + many rework by ocornut. keeping them separate commits made rebasing unnecessarily tricking so merged from 2024/02)
ImStrv: many fixes (see details), added imconfig class extension example, added natvis description.
ImStrv: rework toward ensuring End is always set to constant can be compile time calculated
ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators.
ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice.
2025-03-30 16:44:37 +02:00
Rokas Kupstys
d10a322716
ImStrv: Step 1 - change string type to ImStrv in API. (REBASED)
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(last rebase amend 2024/12/11)
2025-03-30 16:44:37 +02:00
ocornut
a26fcf58cc
Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. ( #8525 )
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2025-03-30 16:40:39 +02:00
ocornut
8bbdfefe05
Nav: added bool ConfigNavWindowingWithGamepad to disable windowing with gamepad. ( #8525 , #4828 , #3255 , #5641 )
2025-03-30 15:05:27 +02:00
ocornut
187acb8609
Nav: polling gamepad for ImGuiKey_NavGamepadMenu use routing-friendly Shortcut() so Ctrl+Tab equivalent may be hijacked. ( #8525 , #4828 , #3255 , #5641 )
2025-03-30 14:46:58 +02:00
Green Sky
5c9fb8f064
Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. ( #8530 , #7801 )
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see https://github.com/libsdl-org/SDL/pull/10390
2025-03-30 13:52:39 +02:00
gan74
7674cbc9b2
Added extra operators to ImVec4. ( #8510 )
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2025-03-23 13:09:14 +01:00
ocornut
dbd9ae287a
Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. ( #7691 )
2025-03-23 12:57:14 +01:00
ocornut
702a67807b
Move Changelog entry. ( #8509 )
2025-03-21 20:17:49 +01:00
puugz
a806d2f9b8
Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). ( #8509 , 8163, #7998 , #7988 )
2025-03-21 20:16:56 +01:00
ocornut
ca3ba28768
Internals: made MousePos an argument of UpdateHoveredWindowAndCaptureFlags(). ( #8431 , #1152 )
2025-03-21 17:21:45 +01:00
tanksdude
f5003aff69
Docs: Fix some typos ( #8505 )
2025-03-21 16:23:09 +01:00
ocornut
102f3f3a0d
IO: variations in analog-only components of gamepad events do not interfere with trickling of mouse position events ( #4921 , #8508 )
2025-03-21 16:18:36 +01:00
ocornut
979c7d76ab
Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. ( #8508 )
2025-03-21 15:42:47 +01:00
ocornut
d467950a5e
Style, InputText: added ImGuiCol_InputTextCursor to configure color of the InputText cursor/caret. ( #7031 )
2025-03-19 17:50:40 +01:00
ocornut
0ecb2bbe74
Version 1.92.0 WIP
2025-03-19 17:45:20 +01:00
ocornut
ee48ffe021
Added comments about line/rect thickness needing scaling. ( #7031 )
2025-03-19 17:42:19 +01:00
ocornut
5679de60c5
Error Handling: added better report and recovery for extraneous EndPopup() call. ( #1651 , #8499 )
2025-03-18 17:35:43 +01:00
ocornut
f5befd2d29
Version 1.91.9b
2025-03-17 20:17:26 +01:00
ocornut
cfed7a3a54
Tables: fixed assert/issues loading settings. ( #8496 , #7934 )
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Not sure what I did with 05742f9b6f
but I missed on the primary filter.
2025-03-17 20:04:50 +01:00
ocornut
93b446a962
Backtrack of version tagging 1.92.0 > 1.91.9b for publishing a hotfix ( #8496 )
2025-03-17 19:39:52 +01:00
ocornut
a7dc184772
Moved ImDrawIdx definition lower in imgui.h. Moved ImTextureID slightly below in its own section.
2025-03-17 19:19:25 +01:00
ocornut
bfaef8ca17
Version 1.92.0 WIP
2025-03-17 19:09:07 +01:00
ocornut
2737dbb1e1
Docs: Fixed typo. Very oops. ( #8495 )
2025-03-17 11:51:57 +01:00
ocornut
4d4f1fd364
Docs: retroactively document ConfigData->Sources renaming. ( #8495 )
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Amend 4c0604e
2025-03-17 11:50:32 +01:00
Wizard
d6493aab02
Fix typo in comment ( #8494 )
2025-03-16 23:56:59 +01:00
ocornut
97428e8ac9
Version 1.91.9
2025-03-14 17:13:11 +01:00
ocornut
ea2a12112d
Misc: Various zealous warning fixes for newer version of Clang.
2025-03-14 17:13:11 +01:00
ocornut
b758b8223f
InputText: Pasting a multi-line buffer into a single-line edit replaces carriage return by spaces. ( #8459 )
2025-03-13 19:30:59 +01:00
ocornut
79bba34c5f
Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. ( #8468 )"
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This reverts commit 557c77e455
.
2025-03-13 16:32:50 +01:00
ocornut
d9dad2f4a1
Scrollbar: stabilize visibility of ScrollbarX when detecting a feedback loop. ( #8488 , #3285 , #4539 )
2025-03-13 12:27:47 +01:00
ocornut
6e30c42101
Tables: fixed an issue with TableSetupColumn() overriding ini data. ( #7934 )
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Amend 05742f9b6f
2025-03-12 19:29:41 +01:00
ocornut
de4f77b0ac
Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
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Amend 40b2286d16
2025-03-12 15:47:37 +01:00
ocornut
09654f4e8c
Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
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This reverts commit 6da230636b
.
2025-03-11 18:42:12 +01:00
ocornut
557c77e455
Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. ( #8468 )
2025-03-11 18:38:45 +01:00
ocornut
6da230636b
Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10.
2025-03-11 12:25:19 +01:00
ocornut
51e4cba909
Backends: Fixed zealous warnings.
2025-03-11 12:05:23 +01:00
ocornut
39585aa90d
Amend Changelog to talk about OEM keys. ( #7136 , #7201 , #7206 , #7306 , #7670 , #7672 , #8468 )
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+ more consistently use Ctrl+XXX instead of Ctrl-XXX.
2025-03-10 18:16:08 +01:00
ocornut
a9e53829d2
Backends: Win32, SDL2, SDL3, GLFW: prioritize scancodes instead of translated keycodes when dealing with OEM keys + Added ImGuiKey_Oem102. ( #7136 , #7201 , #7206 , #7306 , #7670 , #7672 , #8468 )
2025-03-10 18:01:29 +01:00
Zijie Wu
88d4827b64
Update FAQ.md for SDL3 ( #8480 )
2025-03-09 21:44:26 +01:00
fdsa
3c3d943fb1
Docs: Fix some typos ( #8473 )
2025-03-09 16:42:16 +01:00
TheMode
806731e37a
Set IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS on 3DS sdk ( #8477 , #8476 )
2025-03-09 16:34:50 +01:00
ocornut
1ec99f4fd3
Internals: added ImStrlen/ImMemchr #define to facilitate experimenting with variations. ( #8421 )
2025-03-07 11:09:07 +01:00
ocornut
377a387a42
Add proper ImGuiTextBuffer::resize() support other than 0.
2025-03-05 16:23:31 +01:00
ocornut
9f49292b35
Internals: Menus: reworked mangling of menu windows to use "###Menu_00" etc. instead of "##Menu_00".
2025-03-05 15:47:57 +01:00
ocornut
119dfbc627
Debug Tools: Tweaked layout of ID Stack Tool and always display full path. ( #4631 )
2025-03-05 15:04:26 +01:00
ocornut
fcec08f7ae
Demo: (Refactor) Moved ExampleTreeNode contents below ShowDemoWindow() so main entry point is more visible to casual reader.
2025-03-05 13:39:48 +01:00
ocornut
324172fb1f
Demo: (Refactor) Moved DemoWindowWidgets() below the functions it calls, reducing amount of forward declarations.
2025-03-05 13:35:14 +01:00