ocornut
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11b3a7c8ca
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Merge branch 'master' into docking
|
2025-01-31 16:10:20 +01:00 |
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Konstantin Podsvirov
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e6c5296f30
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Examples: SDL3: Fix for Emscripten platform (#8363)
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2025-01-31 14:11:33 +01:00 |
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ocornut
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64e738cae7
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
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2025-01-22 12:19:09 +01:00 |
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ocornut
|
d17e9fc107
|
Backends: SDL_GPU: shallow tweaks + disable anisotropy in sampler. Examples: SDL+Vulkan: Fixed incorrect defines.
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2025-01-22 10:37:39 +01:00 |
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ocornut
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3e6bdc2242
|
Examples: SDL3+SDL_GPU: use SDL_GPU_PRESENTMODE_MAILBOX swapchain parameters.
|
2025-01-22 10:22:31 +01:00 |
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ocornut
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6e94f6cefb
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_osx.mm
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
# imgui.cpp
# imgui_internal.h
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2025-01-20 18:04:31 +01:00 |
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ocornut
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b4a5d1dc53
|
Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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2025-01-16 12:43:06 +01:00 |
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ocornut
|
015186aaf8
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_vulkan.cpp
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2025-01-15 17:34:17 +01:00 |
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ocornut
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0f33d7185f
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Examples: Vulkan: vkAcquireNextImageKHR() and vkQueuePresentKHR() returning VK_SUBOPTIMAL_KHR keeps moving forward. (#7825, #7831)
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2025-01-15 17:31:38 +01:00 |
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ocornut
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6684984c49
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Examples: DirectX12: Reduced number of frame in flight from 3 to 2 in provided example, to reduce latency.
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2025-01-15 15:13:05 +01:00 |
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ocornut
|
d0d571e0d7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# imgui_internal.h
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2025-01-13 14:30:57 +01:00 |
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ocornut
|
0b8ff4b238
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Backends, Examples: Vulkan: add IMGUI_IMPL_VULKAN_MINIMUM_IMAGE_SAMPLER_POOL_SIZE. use in descriptor pools sizes. (#6642)
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2025-01-09 23:29:44 +01:00 |
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ocornut
|
2f91176011
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Merge branch 'master' into docking
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2025-01-09 17:08:31 +01:00 |
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ocornut
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596e09770d
|
Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency. (#8163, #7998, #7988)
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2025-01-09 17:07:53 +01:00 |
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ocornut
|
e799849272
|
Backends: SDLGPU3: Added sdl_gpu backend (amends). (#8163, #7998, #7988)
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2025-01-09 16:55:03 +01:00 |
|
Delta
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8bbccf7a97
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Backends: SDLGPU3: Added sdl_gpu backend. (#8163, #7998, #7988)
+Squashed: Optimized shader source code encoding by ocornut (#8163, #7998, #7988)
(squashed to avoid storing both in git history, 130 KB->62 KB)
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2025-01-09 16:55:03 +01:00 |
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ocornut
|
3cdf3f9411
|
Examples: Add Win32+Vulkan example: add multi-viewport support. (#8180)
|
2025-01-06 18:10:01 +01:00 |
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ocornut
|
9cc0bf89bd
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_vulkan.cpp
|
2025-01-06 17:59:22 +01:00 |
|
ocornut
|
93a93071a2
|
Examples: Add Win32+Vulkan example, amends. (#8180)
|
2025-01-06 17:58:37 +01:00 |
|
Jovan Ristic
|
38e606a153
|
Examples: Add Win32+Vulkan example. (#8180)
|
2025-01-06 17:40:11 +01:00 |
|
ocornut
|
a2e21727c0
|
Backends: Vulkan: moved helpers to backend: ImGui_ImplVulkanH_SelectPhysicalDevice(), ImGui_ImplVulkanH_SelectQueueFamilyIndex(). (#8180)
|
2025-01-06 17:35:20 +01:00 |
|
ocornut
|
a9cd0f5e42
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_allegro5.cpp
# backends/imgui_impl_allegro5.h
# backends/imgui_impl_android.cpp
# backends/imgui_impl_android.h
# backends/imgui_impl_dx10.cpp
# backends/imgui_impl_dx10.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_glfw.h
# backends/imgui_impl_metal.h
# backends/imgui_impl_metal.mm
# backends/imgui_impl_opengl2.cpp
# backends/imgui_impl_opengl2.h
# backends/imgui_impl_opengl3.cpp
# backends/imgui_impl_opengl3.h
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl2.h
# backends/imgui_impl_sdl3.cpp
# backends/imgui_impl_sdl3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_win32.cpp
# backends/imgui_impl_win32.h
# imgui.cpp
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2024-12-11 12:27:25 +01:00 |
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ocornut
|
921c22f5ad
|
Examples: GLFW+OpenGL3, SDL3+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
Untested for GLFW example.
|
2024-12-09 12:56:38 +01:00 |
|
Thomas Hope
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6b348622bb
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Examples: SDL2+OpenGL3: Provide ES3 context creation code + failure handling. (#8197)
|
2024-12-09 12:53:31 +01:00 |
|
bmarques1995
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53dd7552dc
|
Backends: DX12: let the user specifies the DepthStencilView format. (#8217)
This is particullarly important for those who use RenderPasses.
|
2024-12-09 12:23:09 +01:00 |
|
ocornut
|
566558b17c
|
Replacing NULL with nullptr in examples/backends when they creeped back. (#6313, #7071, #4537)
|
2024-12-05 12:25:02 +01:00 |
|
ocornut
|
ff2d6815ef
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx9.cpp
# backends/imgui_impl_dx9.h
# backends/imgui_impl_vulkan.cpp
# imgui.cpp
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2024-12-04 19:56:35 +01:00 |
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ocornut
|
9b27329437
|
Comments on ImageButton(). (#8165) + comments on Emscripten -sSINGLE_FILE option. (#8153)
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2024-11-25 19:11:40 +01:00 |
|
ocornut
|
cdf21f6773
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui_internal.h
|
2024-11-21 14:52:04 +01:00 |
|
ocornut
|
40b2286d16
|
(Breaking) Backends: DX12: changed ImGui_ImplDX12_Init() signature. Added ImGui_ImplDX12_InitInfo. Added support for Srv allocators.
Ref 7708
|
2024-11-15 19:15:25 +01:00 |
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ocornut
|
3260ea6954
|
Examples: Win32+DX12: Tweaks.
|
2024-11-15 17:29:43 +01:00 |
|
ocornut
|
8082a84903
|
Examples: Win32+DX12: removed misleading parameters to RenderPlatformWindowsDefault(): the parameter is ignored by ImGui_ImplDX12_RenderWindow().
|
2024-11-15 17:12:05 +01:00 |
|
ocornut
|
83660e37e3
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_glut.cpp
# backends/imgui_impl_glut.h
# backends/imgui_impl_metal.mm
# imgui.cpp
# imgui_demo.cpp
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2024-11-06 17:58:35 +01:00 |
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ocornut
|
f77d22837c
|
Examples: Android+OpenGL: Using ALooper_pollOnce() instead of ALooper_pollAll(). (#8013)
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2024-11-04 14:24:54 +01:00 |
|
ocornut
|
646df39003
|
Examples: added SDL3+Vulkan example - enable multi-viewports. (#8084, #8085)
|
2024-10-24 18:18:42 +02:00 |
|
ocornut
|
942b64abfc
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_sdl2.cpp
# backends/imgui_impl_sdl3.cpp
|
2024-10-24 18:15:51 +02:00 |
|
ocornut
|
ccb6646bae
|
Examples: added SDL3+Vulkan example. (#8084, #8085)
|
2024-10-24 18:09:27 +02:00 |
|
ocornut
|
1039b7f543
|
Examples: added more build_win64.bat helpers.
|
2024-10-24 18:09:25 +02:00 |
|
ocornut
|
514a97a9b7
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_dx11.cpp
# backends/imgui_impl_dx11.h
# backends/imgui_impl_dx12.cpp
# backends/imgui_impl_dx12.h
# backends/imgui_impl_glfw.cpp
# backends/imgui_impl_sdlrenderer2.cpp
# backends/imgui_impl_sdlrenderer2.h
# backends/imgui_impl_sdlrenderer3.cpp
# backends/imgui_impl_sdlrenderer3.h
# backends/imgui_impl_vulkan.cpp
# backends/imgui_impl_vulkan.h
# backends/imgui_impl_wgpu.cpp
# backends/imgui_impl_wgpu.h
# backends/imgui_impl_win32.cpp
# imgui.cpp
# imgui_demo.cpp
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2024-10-14 19:23:23 +02:00 |
|
ocornut
|
92b94980c6
|
(Breaking) Default ImTextureID to use a Im64 instead of void* (#1641)
|
2024-10-08 14:21:44 +02:00 |
|
ocornut
|
19b494df89
|
Examples: DirectX12: update Windows SDK version.
(VS2015 doesn't support latest)
|
2024-10-08 12:38:02 +02:00 |
|
ocornut
|
10fe2b674a
|
Merge branch 'master' into docking
|
2024-09-20 18:43:48 +02:00 |
|
ocornut
|
0af2c4ef76
|
Backends: SDL3: Update for API changes: SDL_bool removal. SDL_INIT_TIMER removal. (#7999)
|
2024-09-19 16:02:23 +02:00 |
|
ocornut
|
ae8688974b
|
Merge branch 'master' into docking
|
2024-09-17 21:08:03 +02:00 |
|
Aaron C Gaudette
|
1ac162f2b0
|
Backends: WGPU: add IMGUI_IMPL_WEBGPU_BACKEND_DAWN/IMGUI_IMPL_WEBGPU_BACKEND_WGPU to support more targets. (#7977, #7969, #6602, #6188, #7523)
|
2024-09-16 16:26:13 +02:00 |
|
ocornut
|
8326dabe5e
|
Merge branch 'master' into docking
|
2024-09-12 23:19:26 +02:00 |
|
Yan Pujante
|
ac2ad79812
|
Backends: GLFW+Emscripten: use OSX behaviors automatically when using contrib glfw port. (#7965, #7915)
|
2024-09-12 19:50:50 +02:00 |
|
ocornut
|
7694e89e89
|
Merge branch 'master' into docking
# Conflicts:
# imgui.cpp
|
2024-09-09 16:54:40 +02:00 |
|
ocornut
|
e3cb016328
|
CI: upgrade Ubuntu version to get newer Clang. Add C++26 build test. (#7954)
|
2024-09-05 15:15:49 +02:00 |
|
ocornut
|
f63c95a076
|
Merge branch 'master' into docking
# Conflicts:
# backends/imgui_impl_sdl3.cpp
# docs/CHANGELOG.txt
# imgui.cpp
# imgui.h
# imgui_internal.h
|
2024-09-04 16:58:44 +02:00 |
|