[shaders] Make route arrows visible #9520

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Piaszczysty wants to merge 3 commits from Piaszczysty/route-arrow-fix into master

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@ -11,9 +11,12 @@ varying vec2 v_colorTexCoords;
void main()
{
vec4 finalColor = texture2D(u_colorTex, v_colorTexCoords);
finalColor.a *= u_opacity;
if (finalColor.r == 1.0 && finalColor.g == 1.0 && finalColor.b == 1.0)
finalColor=vec4(vec3(u_maskColor.rgb * finalColor.rgb), finalColor.a);
else
finalColor=vec4(1.0,1.0,1.0,finalColor.a);
if (finalColor.a < 0.01)
discard;
finalColor = vec4(mix(finalColor.rgb, u_maskColor.rgb, u_maskColor.a), finalColor.a);
finalColor = finalColor * u_opacity;
gl_FragColor = finalColor;
}