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organicmaps-tmp
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This repository has been archived on
2025-03-22
. You can view files and clone it, but cannot push or open issues or pull requests.
master
organicmaps-tmp
/
shaders
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GL
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renderexpert
a54f5268cd
Add imGui shaders
...
Signed-off-by: renderexpert <expert@renderconsulting.co.uk>
2025-03-13 07:14:16 +03:00
..
area.vsh.glsl
area3d.vsh.glsl
[vulkan] Correction of Y and Z coordinates moved to the shaders.
2019-03-01 10:45:24 +03:00
area3d_outline.vsh.glsl
[vulkan] Fixed area outline shader
2019-03-13 13:00:13 +03:00
arrow3d.fsh.glsl
Refactored user arrow to be loaded from OBJ files
2023-06-28 17:22:22 -03:00
arrow3d.vsh.glsl
Add texturing for the user arrow
2023-06-28 17:22:22 -03:00
arrow3d_outline.fsh.glsl
arrow3d_shadow.fsh.glsl
arrow3d_shadow.vsh.glsl
Refactored user arrow to be loaded from OBJ files
2023-06-28 17:22:22 -03:00
arrow3d_textured.fsh.glsl
Add texturing for the user arrow
2023-06-28 17:22:22 -03:00
arrow3d_textured.vsh.glsl
Add texturing for the user arrow
2023-06-28 17:22:22 -03:00
circle.fsh.glsl
circle.vsh.glsl
[Vulkan] Added SPIR-V shaders generator
2019-03-01 10:45:24 +03:00
circle_point.fsh.glsl
circle_point.vsh.glsl
colored_symbol.fsh.glsl
colored_symbol.vsh.glsl
colored_symbol_billboard.vsh.glsl
dashed_line.fsh.glsl
[shaders] Remove AA-like blurring of lines' edges
2023-12-24 11:55:20 -03:00
dashed_line.vsh.glsl
[shaders] Remove AA-like blurring of lines' edges
2023-12-24 11:55:20 -03:00
debug_rect.fsh.glsl
debug_rect.vsh.glsl
[vulkan] Correction of Y and Z coordinates moved to the shaders.
2019-03-01 10:45:24 +03:00
hatching_area.fsh.glsl
hatching_area.vsh.glsl
imgui.fsh.glsl
Add imGui shaders
2025-03-13 07:14:16 +03:00
imgui.vsh.glsl
Add imGui shaders
2025-03-13 07:14:16 +03:00
line.fsh.glsl
[shaders] Remove AA-like blurring of lines' edges
2023-12-24 11:55:20 -03:00
line.vsh.glsl
[shaders] Remove AA-like blurring of lines' edges
2023-12-24 11:55:20 -03:00
masked_texturing.fsh.glsl
masked_texturing.vsh.glsl
masked_texturing_billboard.vsh.glsl
my_position.vsh.glsl
path_symbol.vsh.glsl
position_accuracy3d.vsh.glsl
[bookmarks][drape] Use selection shape for track selection. Use track mark for deselected state.
2020-04-14 16:19:24 +03:00
route.fsh.glsl
Added fake segments vizualization for routes
2019-09-05 16:16:18 +03:00
route.vsh.glsl
route_arrow.fsh.glsl
route_arrow.vsh.glsl
route_dash.fsh.glsl
Added fake segments vizualization for routes
2019-09-05 16:16:18 +03:00
route_marker.fsh.glsl
route_marker.vsh.glsl
ruler.vsh.glsl
[vulkan] Correction of Y and Z coordinates moved to the shaders.
2019-03-01 10:45:24 +03:00
screen_quad.vsh.glsl
selection_line.fsh.glsl
[drape] Added line selection
2019-07-15 14:31:34 +03:00
selection_line.vsh.glsl
[drape] Added line selection
2019-07-15 14:31:34 +03:00
shader_index.txt
Add imGui shaders
2025-03-13 07:14:16 +03:00
shaders_lib.glsl
[vulkan] Correction of Y and Z coordinates moved to the shaders.
2019-03-01 10:45:24 +03:00
smaa_blending_weight.fsh.glsl
[Vulkan] Added SPIR-V shaders generator
2019-03-01 10:45:24 +03:00
smaa_blending_weight.vsh.glsl
[vulkan] Fixed SMAA shaders
2019-03-01 10:45:24 +03:00
smaa_edges.fsh.glsl
smaa_edges.vsh.glsl
[vulkan] Fixed SMAA shaders
2019-03-01 10:45:24 +03:00
smaa_final.fsh.glsl
smaa_final.vsh.glsl
[vulkan] Fixed SMAA shaders
2019-03-01 10:45:24 +03:00
solid_color.fsh.glsl
text.fsh.glsl
[iphone] Do not rebuild shaders if they are already built to speed up compilation
2021-04-14 08:54:40 +02:00
text.vsh.glsl
[vulkan] Fixed shaders and staging buffer
2019-03-01 10:45:24 +03:00
text_billboard.vsh.glsl
[iphone] Do not rebuild shaders if they are already built to speed up compilation
2021-04-14 08:54:40 +02:00
text_outlined.vsh.glsl
[iphone] Do not rebuild shaders if they are already built to speed up compilation
2021-04-14 08:54:40 +02:00
text_outlined_billboard.vsh.glsl
[iphone] Do not rebuild shaders if they are already built to speed up compilation
2021-04-14 08:54:40 +02:00
text_outlined_gui.vsh.glsl
[iphone] Do not rebuild shaders if they are already built to speed up compilation
2021-04-14 08:54:40 +02:00
texturing.fsh.glsl
Shaders moving
2018-06-28 18:04:46 +03:00
texturing.vsh.glsl
texturing3d.fsh.glsl
texturing_billboard.vsh.glsl
Updated shaders
2018-06-28 18:04:46 +03:00
texturing_gui.vsh.glsl
[vulkan] Correction of Y and Z coordinates moved to the shaders.
2019-03-01 10:45:24 +03:00
traffic.fsh.glsl
traffic.vsh.glsl
traffic_circle.fsh.glsl
Fixed traffic rendering
2018-07-20 14:51:41 +03:00
traffic_circle.vsh.glsl
Fixed traffic rendering
2018-07-20 14:51:41 +03:00
traffic_line.fsh.glsl
traffic_line.vsh.glsl
transit.fsh.glsl
transit.vsh.glsl
transit_circle.fsh.glsl
Fixed transit scheme regeneration on Android.
2018-07-03 13:25:57 +03:00
transit_circle.vsh.glsl
Render circles as transit line joins.
2018-07-02 18:08:01 +03:00
transit_marker.fsh.glsl
[drape][metal] Added traffic and transit shaders for metal.
2018-09-25 12:33:08 +03:00
transit_marker.vsh.glsl
user_mark.fsh.glsl
[drape] [OpenGL] [Vulkan] [Metal] [Booking] Support alpha channel in shaders for visited Booking searchmark symbol MAPSME-14324
2020-08-05 12:32:22 +03:00
user_mark.vsh.glsl
[drape] [OpenGL] [Vulkan] [Metal] [Booking] Support alpha channel in shaders for visited Booking searchmark symbol MAPSME-14324
2020-08-05 12:32:22 +03:00
user_mark_billboard.vsh.glsl
[drape] [OpenGL] [Vulkan] [Metal] [Booking] Support alpha channel in shaders for visited Booking searchmark symbol MAPSME-14324
2020-08-05 12:32:22 +03:00