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organicmaps-tmp/shaders/GL/my_position.vsh.glsl
2018-06-28 18:04:46 +03:00

30 lines
754 B
GLSL

attribute vec2 a_normal;
attribute vec2 a_colorTexCoords;
uniform vec3 u_position;
uniform float u_azimut;
uniform mat4 u_modelView;
uniform mat4 u_projection;
uniform mat4 u_pivotTransform;
varying vec2 v_colorTexCoords;
void main()
{
float sinV = sin(u_azimut);
float cosV = cos(u_azimut);
mat4 rotation;
rotation[0] = vec4(cosV, sinV, 0.0, 0.0);
rotation[1] = vec4(-sinV, cosV, 0.0, 0.0);
rotation[2] = vec4(0.0, 0.0, 1.0, 0.0);
rotation[3] = vec4(0.0, 0.0, 0.0, 1.0);
vec4 pos = vec4(u_position, 1.0) * u_modelView;
vec4 normal = vec4(a_normal, 0, 0);
vec4 shiftedPos = normal * rotation + pos;
gl_Position = applyPivotTransform(shiftedPos * u_projection, u_pivotTransform, 0.0);
v_colorTexCoords = a_colorTexCoords;
}