forked from organicmaps/organicmaps
fixed OpenGL compilation bugs for iOS and Android.
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1 changed files with 0 additions and 16 deletions
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@ -37,22 +37,6 @@ namespace graphics
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{
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DumpGLInformation();
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glEnableFn = &glsl::glEnable;
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glDisableFn = &glsl::glDisable;
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glAlphaFuncFn = &glsl::glAlphaFunc;
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glVertexPointerFn = &glsl::glVertexPointer;
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glTexCoordPointerFn = &glsl::glTexCoordPointer;
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glNormalPointerFn = &glsl::glNormalPointer;
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glEnableClientStateFn = &glsl::glEnableClientState;
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glUseSharpGeometryFn = &glsl::glUseSharpGeometry;
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glMatrixModeFn = &glsl::glMatrixMode;
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glLoadIdentityFn = &glsl::glLoadIdentity;
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glLoadMatrixfFn = &glsl::glLoadMatrixf;
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glOrthoFn = &glsl::glOrtho;
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glDrawElementsFn = &glsl::glDrawElements;
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g_isBufferObjectsSupported = true;
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glBindBufferFn = &glBindBuffer;
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