fixed OpenGL compilation bugs for iOS and Android.

This commit is contained in:
rachytski 2012-12-03 16:58:05 +03:00 committed by Alex Zolotarev
parent 4ac9eec3b1
commit e7e4138cc7

View file

@ -37,22 +37,6 @@ namespace graphics
{
DumpGLInformation();
glEnableFn = &glsl::glEnable;
glDisableFn = &glsl::glDisable;
glAlphaFuncFn = &glsl::glAlphaFunc;
glVertexPointerFn = &glsl::glVertexPointer;
glTexCoordPointerFn = &glsl::glTexCoordPointer;
glNormalPointerFn = &glsl::glNormalPointer;
glEnableClientStateFn = &glsl::glEnableClientState;
glUseSharpGeometryFn = &glsl::glUseSharpGeometry;
glMatrixModeFn = &glsl::glMatrixMode;
glLoadIdentityFn = &glsl::glLoadIdentity;
glLoadMatrixfFn = &glsl::glLoadMatrixf;
glOrthoFn = &glsl::glOrtho;
glDrawElementsFn = &glsl::glDrawElements;
g_isBufferObjectsSupported = true;
glBindBufferFn = &glBindBuffer;