ocornut
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bbb0f0ade4
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TreeNode: fixed incorrect clipping of arrow/bullet when using ImGuiTreeNodeFlags_SpanAllColumns.
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2025-04-10 14:08:17 +02:00 |
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ocornut
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43caca05c2
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TreeNode: DrawLines: tweak X2 offset to avoid losing line when ItemSpacing is large. (#2920)
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2025-04-09 18:57:20 +02:00 |
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ocornut
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bcbbfdaad4
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TreeNode: DrawLines: latch X1 offset during TreePush(). (#2920)
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2025-04-09 18:56:56 +02:00 |
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ocornut
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5e7174dec6
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TreeNode: removed TreeLinesSize > 0.0f optimization check. (#2920)
This is desirable but we'd need to avoid exposing 0.0f in style editor + assert on it.
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2025-04-09 17:40:15 +02:00 |
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Zane van Iperen
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74e453cf15
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Backends: SDL2, SDL3: don't attempt to call SDL_CaptureMouse() on drivers where we don't call SDL_GetGlobalMouseState(). (#8561)
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2025-04-09 14:58:32 +02:00 |
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ocornut
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789de09dda
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TreeNode: extracted TreeNodeDrawLineToChildNode() for usage by custom widgets (#2920)
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2025-04-09 12:04:09 +02:00 |
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ocornut
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39f34e1e58
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TreeNode: Don't latch GetColorU32(ImGuiCol_TreeLines). (#2920)
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Trade off doesn't seem worth it for large trees. User who really needs to alter colors can do it by adjusting Push/Pop locations.
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2025-04-08 19:58:59 +02:00 |
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ocornut
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e5b218e6d1
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TreeNode: added ImGuiTreeNodeFlags_DrawTreeXXX flags. (#2920)
# Conflicts:
# docs/CHANGELOG.txt
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2025-04-08 19:58:59 +02:00 |
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ocornut
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faa03031b4
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Windows: loosened code to handle ImGuiButtonFlags_FlattenChildren so that master matches docking. (#8554)
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This essentially merges 059560d2 back into master.
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2025-04-07 18:21:34 +02:00 |
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ocornut
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974bf58a21
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Backends: Vulkan: Build and warning fixes. (#8282)
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2025-04-07 17:39:00 +02:00 |
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ocornut
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91652c317e
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Backends: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
# Conflicts:
# backends/imgui_impl_vulkan.cpp
# docs/CHANGELOG.txt
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2025-04-07 16:40:14 +02:00 |
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ocornut
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9701810bc3
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TreeNode: adding ImGuiTreeNodeFlags_NoNavFocus in imgui_internal.h (#8551)
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2025-04-07 11:41:21 +02:00 |
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ocornut
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b4bd596a39
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Fonts: word-wrapping code handle ideographic comma & full stop (U+3001, U+3002). (#8540)
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2025-04-01 22:57:07 +02:00 |
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ocornut
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fcab22f80f
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Fonts: fixed CalcWordWrapPositionA() fallback when width is too small to wrap with multibyte codepoints.. (#8540)
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2025-04-01 22:57:07 +02:00 |
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Shixian Sheng
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8098d79ca2
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Docs: fixed link typo (#8538)
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2025-04-01 09:10:30 +02:00 |
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ocornut
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4bdb0ac685
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Comments
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2025-03-31 15:12:28 +02:00 |
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ocornut
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b6786595a4
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Backends: SDLGPU3: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. (#8534)
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2025-03-31 14:45:29 +02:00 |
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ocornut
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a26fcf58cc
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Nav: fixed assertion when holding gamepad FaceLeft/West button + pressing a keyboard key. (#8525)
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2025-03-30 16:40:39 +02:00 |
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ocornut
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8bbdfefe05
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Nav: added bool ConfigNavWindowingWithGamepad to disable windowing with gamepad. (#8525, #4828, #3255, #5641)
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2025-03-30 15:05:27 +02:00 |
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ocornut
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187acb8609
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Nav: polling gamepad for ImGuiKey_NavGamepadMenu use routing-friendly Shortcut() so Ctrl+Tab equivalent may be hijacked. (#8525, #4828, #3255, #5641)
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2025-03-30 14:46:58 +02:00 |
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Green Sky
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5c9fb8f064
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Backends: SDL3: Update for API changes: Revert SDL_GetClipboardText() memory ownership change. (#8530, #7801)
see https://github.com/libsdl-org/SDL/pull/10390
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2025-03-30 13:52:39 +02:00 |
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gan74
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7674cbc9b2
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Added extra operators to ImVec4. (#8510)
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2025-03-23 13:09:14 +01:00 |
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ocornut
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dbd9ae287a
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Windows: fixed SetNextWindowCollapsed()/SetWindowCollapsed() breaking codepath that preserve last contents size when collapsed. (#7691)
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2025-03-23 12:57:14 +01:00 |
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ocornut
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702a67807b
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Move Changelog entry. (#8509)
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2025-03-21 20:17:49 +01:00 |
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puugz
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a806d2f9b8
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Backends: SDLGPU: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData(). (#8509, 8163, #7998, #7988)
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2025-03-21 20:16:56 +01:00 |
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ocornut
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ca3ba28768
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Internals: made MousePos an argument of UpdateHoveredWindowAndCaptureFlags(). (#8431, #1152)
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2025-03-21 17:21:45 +01:00 |
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tanksdude
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f5003aff69
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Docs: Fix some typos (#8505)
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2025-03-21 16:23:09 +01:00 |
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ocornut
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102f3f3a0d
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IO: variations in analog-only components of gamepad events do not interfere with trickling of mouse position events (#4921, #8508)
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2025-03-21 16:18:36 +01:00 |
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ocornut
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979c7d76ab
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Backends: SDL2, SDL3, OSX: Fill gamepad inputs and set ImGuiBackendFlags_HasGamepad regardless of ImGuiConfigFlags_NavEnableGamepad being set. (#8508)
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2025-03-21 15:42:47 +01:00 |
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ocornut
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d467950a5e
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Style, InputText: added ImGuiCol_InputTextCursor to configure color of the InputText cursor/caret. (#7031)
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2025-03-19 17:50:40 +01:00 |
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ocornut
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0ecb2bbe74
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Version 1.92.0 WIP
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2025-03-19 17:45:20 +01:00 |
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ocornut
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ee48ffe021
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Added comments about line/rect thickness needing scaling. (#7031)
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2025-03-19 17:42:19 +01:00 |
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ocornut
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5679de60c5
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Error Handling: added better report and recovery for extraneous EndPopup() call. (#1651, #8499)
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2025-03-18 17:35:43 +01:00 |
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ocornut
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f5befd2d29
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Version 1.91.9b
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2025-03-17 20:17:26 +01:00 |
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ocornut
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cfed7a3a54
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Tables: fixed assert/issues loading settings. (#8496, #7934)
Not sure what I did with 05742f9b6f but I missed on the primary filter.
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2025-03-17 20:04:50 +01:00 |
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ocornut
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93b446a962
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Backtrack of version tagging 1.92.0 > 1.91.9b for publishing a hotfix (#8496)
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2025-03-17 19:39:52 +01:00 |
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ocornut
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a7dc184772
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Moved ImDrawIdx definition lower in imgui.h. Moved ImTextureID slightly below in its own section.
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2025-03-17 19:19:25 +01:00 |
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ocornut
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bfaef8ca17
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Version 1.92.0 WIP
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2025-03-17 19:09:07 +01:00 |
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ocornut
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2737dbb1e1
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Docs: Fixed typo. Very oops. (#8495)
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2025-03-17 11:51:57 +01:00 |
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ocornut
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4d4f1fd364
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Docs: retroactively document ConfigData->Sources renaming. (#8495)
Amend 4c0604e
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2025-03-17 11:50:32 +01:00 |
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Wizard
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d6493aab02
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Fix typo in comment (#8494)
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2025-03-16 23:56:59 +01:00 |
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ocornut
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97428e8ac9
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Version 1.91.9
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2025-03-14 17:13:11 +01:00 |
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ocornut
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ea2a12112d
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Misc: Various zealous warning fixes for newer version of Clang.
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2025-03-14 17:13:11 +01:00 |
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ocornut
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b758b8223f
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InputText: Pasting a multi-line buffer into a single-line edit replaces carriage return by spaces. (#8459)
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2025-03-13 19:30:59 +01:00 |
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ocornut
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79bba34c5f
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Revert "Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)"
This reverts commit 557c77e455 .
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2025-03-13 16:32:50 +01:00 |
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ocornut
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d9dad2f4a1
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Scrollbar: stabilize visibility of ScrollbarX when detecting a feedback loop. (#8488, #3285, #4539)
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2025-03-13 12:27:47 +01:00 |
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ocornut
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6e30c42101
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Tables: fixed an issue with TableSetupColumn() overriding ini data. (#7934)
Amend 05742f9b6f
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2025-03-12 19:29:41 +01:00 |
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ocornut
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de4f77b0ac
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Backends: DX12: comment about using SrvDescriptorAllocFn/SrvDescriptorFreeFn.
Amend 40b2286d16
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2025-03-12 15:47:37 +01:00 |
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ocornut
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09654f4e8c
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Revert "Examples: Updated all .vcxproj from VS2015 to VS2019 (toolset v140 to v142), Windows SDK 8.1 to 10."
This reverts commit 6da230636b .
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2025-03-11 18:42:12 +01:00 |
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ocornut
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557c77e455
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Added ImGuiKey_AbntC1, ImGuiKey_AbntC2 + Backends: GLFW, Win32: added support. (#8468)
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2025-03-11 18:38:45 +01:00 |
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